Victoria VR
VR Price
How is the price of Victoria VR (VR) calculated?
The price of Victoria VR (VR) is calculated in real-time by aggregating the latest data across 9 exchanges and 10 markets, using a global volume-weighted average formula. Learn more about how crypto prices are calculated on CoinGecko.
Victoria VR Price Chart (VR)
Switch & Compare
| 1h | 24h | 7d | 14d | 30d | 1y |
|---|---|---|---|---|---|
| 0.1% | 0.3% | 4.4% | 8.0% | 33.8% | 57.5% |
VR Converter
Victoria VR Statistics
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Market Cap
Market Cap = Current Price x Circulating Supply
Refers to the total market value of a cryptocurrency’s circulating supply. It is similar to the stock market’s measurement of multiplying price per share by shares readily available in the market (not held & locked by insiders, governments) Read More |
$25,097,144 |
|---|---|
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Market Cap / FDV
The proportion of current market capitalization compares to market capitalization when meeting max supply.
The closer the Mkt Cap/FDV to 1, the closer the current market capitalization to its fully diluted valuation and vice versa. Learn more about Mkt Cap/FDV here. |
1.0 |
|
Fully Diluted Valuation
Fully Diluted Valuation (FDV) = Current Price x Total Supply
Fully Diluted Valuation (FDV) is the theoretical market capitalization of a coin if the entirety of its supply is in circulation, based on its current market price. The FDV value is theoretical as increasing the circulating supply of a coin may impact its market price. Also depending on the tokenomics, emission schedule or lock-up period of a coin's supply, it may take a significant time before its entire supply is released into circulation. Learn more about FDV here. |
$25,097,144 |
|
24 Hour Trading Vol
A measure of a cryptocurrency trading volume across all tracked platforms in the last 24 hours. This is tracked on a rolling 24-hour basis with no open/closing times.
Read More |
$838,982 |
|
Circulating Supply
The amount of coins that are circulating in the market and are tradeable by the public. It is comparable to looking at shares readily available in the market (not held & locked by insiders, governments).
Read More |
16,800,000,000 |
|
Total Supply
The amount of coins that have already been created, minus any coins that have been burned (removed from circulation). It is comparable to outstanding shares in the stock market.
Total Supply = Onchain supply - burned tokens |
16,800,000,000 |
|
Max Supply
The maximum number of coins coded to exist in the lifetime of the cryptocurrency. It is comparable to the maximum number of issuable shares in the stock market.
Max Supply = Theoretical maximum as coded |
16,800,000,000 |
VR Historical Price
| 24h Range | $0.001492 – $0.001526 |
|---|---|
| 7d Range | $0.001493 – $0.001549 |
| All-Time High |
$0.6160 99.8%
Dec 10, 2021 (over 4 years)
|
| All-Time Low |
$0.001492 0.4%
Apr 09, 2026 (about 20 hours)
|
How do you feel about VR today?
About Victoria VR
Victoria VR: Open-Source AI Platform for the 3D Internet
Victoria VR is an open-source AI platform that transforms natural language prompts into 3D content and next-generation applications. It provides a full-stack environment for creating, publishing, and operating immersive spatial experiences across desktop, VR, and mobile — forming a foundation layer of Operating Reality and the Immersive Internet.
Key Sectors and Applications
• AI Platform & Infrastructure: Prompt-to-3D platform with hybrid cloud + decentralized contributors
• Generative AI: Spatial models convert text to assets, worlds, and logic.
• AI Robotics & Agentic AI: Autonomous, tool-using agents with planning and memory that execute multi-step tasks
• AI-Powered Avatars: Voice-ready, self-sufficient NPCs/assistants across devices as fully rigged 3D characters with true spatial movement (navigation, gestures, lip-sync).
• Spatial Computing: Production runtime for physics, networking, identity, deployment, and analytics across VR, mobile, and desktop.
• Enterprise Applications: No-code twins, configurators, virtual stores and showrooms.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Gaming: Games and experiences building, AI avatars and cross-platform publishing.
• AI Infrastructure: Orchestration of multi-model AI for text, image, and 3D data.
• Generative AI: Prompt-based creation of environments, assets, and logic.
• AI Robotics & Agentic AI: Autonomous avatars functioning as digital employees.
• Spatial Computing: Cross-platform tools enabling real-time interactive applications.
• Education & Training: No-code modules for simulations, learning, and workforce training.
• Enterprise Applications: Collaboration, data visualization, and AI copilots for operations.
• AI-Powered Avatars: Deployable assistants in retail, healthcare, and digital services.
Core Components of the Platform
• VR AI Builder – zero-code creation engine (prompt-to-assets/logic/worlds). Users can build maps, games, training modules, and enterprise automations. NFTs Land-gated publishing to VR/mobile/desktop; subscriptions + marketplace tie-ins.
• AI Hub – scalable orchestration layer integrating multiple AI models (text, image, 3D). Powers prompt-to-world, prompt-to-texture, and prompt-to-3D object pipelines, and provides a no-code agent factory (persona, tools, memory, knowledge).
• AI Avatars (agents) – autonomous “AI employees” with memory, personality, tool use, and multilingual conversation. Deployable across education, retail, healthcare, operations, and collaboration.
• AI Verse — The networked runtime and economy layer for worlds and agents. Runs on a hybrid production cloud + decentralized participation, provides identity and access (profiles, land-gating), payments and participation rewards, telemetry/analytics, moderation/compliance, and asset/model/dataset catalogs with interoperability and SDKs/APIs for creators and enterprises.
• Magic Madness – flagship PvP on-boarding game (Steam) used as a growth funnel (tournaments, esports, cosmetics) into the Builder/Agents/NFTs Land economy.
Target Audiences
• Independent creators & studios – zero-code content creation.
• Brands & retail – virtual storefronts, AI-powered customer service.
• Education & training providers – simulations and AI tutors.
• Enterprises – AI copilots, collaboration environments, and spatial data rooms.
• General users – immersive applications with built-in onboarding experiences.
Why It Matters
• Time-to-content collapses: Creation cycles shrink from weeks to hours.
• Accessibility: Zero-code tools and cross-device access reduce entry barriers.
• Economy with utility: $VR token underpins transactions, subscriptions, and rewards.
• Sustainability: Utility-driven design replaces speculative models.
• Market alignment: Positioned across AI infrastructure, spatial computing, and agentic AI—sectors forecasted to exceed $1 trillion in the next decad
Where can you buy Victoria VR?
VR tokens can be traded on centralized crypto exchanges and decentralized exchanges. The most popular exchange to buy and trade Victoria VR is MEXC, where the most active trading pair VR/USDT has a trading volume of $333,816.16 in the last 24 hours. Other popular options include Uniswap V2 (Ethereum) and KuCoin.
What is the daily trading volume of Victoria VR (VR)?
The trading volume of Victoria VR (VR) is $838,981.82 in the last 24 hours, representing a -13.00% decrease from one day ago and signalling a recent fall in market activity. Check out CoinGecko’s list of highest volume cryptocurrencies.
What is the highest and lowest price for Victoria VR (VR)?
Victoria VR (VR) reached an all-time high of $0.6160 and an all-time low of $0.001492. It’s now trading -99.80% below that peak and 0.40% above its lowest price.
What is the market cap of Victoria VR (VR)?
Market capitalization of Victoria VR (VR) is $25,097,144 and is ranked #719 on CoinGecko today. Market cap is measured by multiplying token price with the circulating supply of VR tokens (17 Billion tokens are tradable on the market today).
What is the fully diluted valuation of Victoria VR (VR)?
The fully diluted valuation (FDV) of Victoria VR (VR) is $25,097,144. This is a statistical representation of the maximum market cap, assuming the maximum number of 17 Billion VR tokens are in circulation today. Depending on how the emission schedule of VR tokens are designed, it might take multiple years before FDV is realized.
How does the price performance of Victoria VR compare against its peers?
With a price decline of -4.40% in the last 7 days, Victoria VR (VR) is underperforming the global cryptocurrency market which is up 5.30%, while underperforming when compared to similar Ethereum Ecosystem cryptocurrencies which are up 12.70%.
How to add Victoria VR (VR) to MetaMask?
Adding Victoria VR (VR) to MetaMask allows you to view your token holdings, trade on decentralized exchanges, and more. To add them, you’ll need to import VR as a token. You can copy VR’s contract address (0x7d5121505149065b562c789a0145ed750e6e8cdd) and import it manually, or if you've installed MetaMask's chrome extension, add VR to MetaMask with one click on CoinGecko.
Add VR to MetaMask.
Victoria VR (VR) Security Ratings
Victoria VR (VR) Token Holders
Victoria VR Markets
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